A custom tool could then compile these files into a nice animation format. You can actually setup blender to export every frame of a scene as an OBJ. 3D CAR Animation CG OpenGL Project Report 600.00 200. Interpolate in the vertex shader between position and next position. Blender is used in a host of applications ranging from animated feature. On glDrawArrays to select the current frame. At the time of writing, it isnt, so the below text relates to its second generation. Model between them and upload it to the VBO.Ĭreate a static VBO containing the mesh data from all frames and an additional "next position" or "displacement" attribute at each vertex. Each frame find the previous and next keyframe model. iamgovindthakur / 3D-Car-Animation-Using-OpenGL Public. There are various implementation options:Ĭreate a dynamic/streaming VBO. This will allow much smoother playback with significantly less memory usage. Export models only at "keyframes" and interpolate the vertex positions. /rebates/&252fopengl-animation-example-car. Instead of exporting a model for every possible frame of animation. I would suggest implementing it slightly differently then you described. The method you are referring to of animating between static keyframes was very popular in early 3D games (quake, etc) and is now often referred to as "blend shape" or "morph target" animation.
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